Monday, 23 August 2010

Star Wars: The Old Republic

Okay another MMO,  this time set in the Star Wars Universe and one created by those chaps behind pretty much every decent D&D and Star Wars RPG video game, Bioware. Will it get a console release? At this stage nothing is certain, but given the success of Star Wars: Knights of the Old Republic on Xbox its a possibilty. If not, between this and WH: 40K I'm going to have to upgrade my PC and then flip a coin....

...okay, it's gonna be Star Wars.

Warhammer 40K: Dark Millennium Online

It may be a year or so away but this years Gamescon did treat everyone to an early preview of the Massively Multi-Player Online Game set in the Warhammer 40K universe.  Apart from my ocasional venture in to the free MMO Guild Wars, I've pretty much avoided the whole recent craze for monthy subscription based online games, (ala World of Warcraft). On the whole I find the genre to be quite dreary and lacking any real substance, (remember, I used to play Dungeons and Dragons with paper, pencil, dice and unlimted imagination), but going on this early trailer Warhammer 40K: Dark Millennium Online could be the game that tempts me enough to cough up a monthly sub. Maybe.

Tuesday, 17 August 2010

7outof10 Gets a Makeover!

Yep that right folks, your favourite locallly based video game website has had a rather spiffing make over. It's slicker, faster and much cooler looking. Top marks to our Editor and all round sofa dweller, Manny. Good job fella!

As per usual if you've a passion for video games and have something to you want to say then head over to the site here and look to the bottom of the front page where it says 'Join us' and hit the link.

Monday, 16 August 2010

Wanker of the Month.

Today Nick Clegg had this to say about the response to the floods in Pakistan:

"The response from the international community as a whole, however, I have to say, bluntly, has just been lamentable. It's been absolutely pitiful."

Well, Nick me old china, you're worth about 15 million so why don't you donate a couple of those? No? Not at the top of your manifesto? Thought as much......Wanker.

Sunday, 15 August 2010

Blast From the Past: Exhumed (Also known as Powerslave in other regions)

Originally released on the SEGA Saturn and PC in 1996 then the following year on the Playstation, Lobotomy Software’s Exhumed was a non-linear FPS set in Ancient Egypt, in the city of Karnak, during the late 20th century.

The plot is pretty straight forward as in the city has been seized by unknown forces, with a special crack team of hardened soldiers sent to the valley of Karnak to uncover the source of this trouble. However, on the journey there our heroes helicopter is shot down and he barely escapes. Taking on the role of our downed Special Forces member you are then sent in to the valley to save Karnak and the World from this ‘unstoppable evil’. Well, unstoppable if you’re not armed with some high powered weaponry. Soon you find yourself battling hordes of evil creatures including mummies, Anubis, scorpions and all kinds of Egyptian demonology related fiends and spirits. The player's course of action is directed by the spirit of King Ramses, whose mummy was exhumed from its tomb by these same evil creatures.

Clichéd, granted, but it’s in the gameplay that Exhumed really shined. Set somewhere between Doom and Duke Nukem, Exhumed was bright, bold and wonderfully rendered with some fantastic real time, dynamic lighting and SFX. Weapons felt meaty, (particularly the M-60 machine gun), and the chance to play with magical weapons such as the Cobra Staff, (where you unleash homing snake missiles), was a joy.

Throughout, the gameplay follows a standard first-person shooter formula; familiar elements from the genre, such as collecting keys to open doors in a level, are present. As the game progresses the player character picks up a number of artifacts which give him new abilities. Such abilities include being able to jump higher, levitate, breathe underwater, walk in lava, walk through force fields and jump further to reach previously inaccessible areas of the maps. In a similar fashion, there are a number of key symbols (Power, Time, War and Earth) that can open sealed doors in previously visited areas.

In the console versions, each map is connected together by a world-overview map connected by a central hub similar to Super Mario World thus allowing the player to return to any previous unlocked areas in levels already explored once certain artifacts have been found or by switches activated elsewhere in the game.

Exhumed is very hard to come by these days, but if you are lucky enough to stumble across a copy on either the Saturn, or more likely, the Playstation I strongly suggest you snap it up. You won’t regret it.

Note: In the vid, the person playing it isn't looking up, down and around. However, like in Duke Nukem you are able to look in any direction and aren't on a fixed camera like in iD softwares' original Doom.

Mortal Kombat...

...or perhaps it should be renamed Mortal Komback because this looks ace if not a little twisted.

I doubt it will be as polished as Street Fighter IV, (Mortal Kombat never was to be fair), but as far as the series goes this looks the best yet and if, like me, you've a soft spot for the franchise then surely this will be a must have.

Saturday, 14 August 2010

Street Fighter: The Beast is Unleashed

Daigo Umehara (梅原 大吾 Umehara Daigo, born 19 May 1981), is a renowned Japanese arcade fighting video game player. He specializes in 2D arcade fighting games, mainly those released by Capcom. Known as "Daigo" or "The Beast" in the west and "Umehara" or "Ume" in Japan.

Daigo is most famous for the dramatic comeback video clips on YouTube, his most famous being the Street Fighter III: 3rd Strike competition at Evolution 2004 held in the USA. Daigo made a dramatic comeback against Justin Wong's Chun-Li. In the final round of match 1, Daigo's Ken was down to his last pixel of vitality. At this point, any special attack would knock Daigo's character out if connected, since special attacks deal chip damage even when blocked. In an attempt to win the round, Wong attempted to hit Daigo's Ken with Chun-Li's multihit Super Art move "Hou Yoku Sen" (鳳翼扇).  However, instead of avoiding it, Daigo chose to "Parry," a technique whereby an incoming attack is blocked without the player losing any health, but by doing so requires moving toward opponent's direction in the same time a hit lands. After the move was launched, not only were all fifteen hits Parried, but Daigo also managed to get into a good position to unleash his own Super Art Move thus knocking Chun-Li out instead. This moment was recorded and later spread on the Internet, gaining immense popularity and is now considered one of the greatest video game moments of all time.

Here's the clip: (watch the crowd, in the bottom left hand corner, go insane)

If you know anything about Street Fighter you'll know just how awesome the display of skill on show here is.