Monday, 7 June 2010
Game Review: Blur-PS3/Xbox 360
Power-up based racing games can be fantastic fun, there’s no doubt about it. Ever since Mario Kart first appeared on the scene way back in 1992 gamers have garnered plenty of amusement from this sub-genre, and when Wipeout put its futuristic spin on the idea we lapped it up. But for every Mario Kart and Wipeout there’s a Star Wars: Super Bombad Racing or Walt Disney World Quest: Magical Racing Tour.
Fortunately such fears are quickly put to rest as Blur is certainly the most engaging and exhilarating of power-up racing games currently on the market. The actual racing has developed a lot since the multi-player Beta earlier this year and admittedly the handling isn't to the same level of refinement as the Project Gotham Racing series, but it is far less 'brick-like' than before. There’s more room for skilful manoeuvres and genuine ‘wow’ moments; the ability to zip around your opponents feels a lot more fluid and controlled and there's an immensely satisfying feeling of exchange between braking and accelerating when power sliding into a corner. Racing lines are redundant here and to be fair who’s going to be worrying about precision racing when a glowing red homing missile is rapidly moving up on your rear?
The single-player mode is split into nine different stages, each housing a range of different events across real life world locations, (although a little artistic license has gone into the design; obviously to tie them in with the feel of Blur), with a one on-one boss battle at the end. Beyond the traditional Race the game also features Time Trial, Destruction and Checkpoint events that feature many of the tell tale signs of Bizarre Creations’ supremely talented creative hand. As in Project Gotham Racing, players are awarded Kudos-or in this case, Fans-for skilful driving and the clever use of weapons. Send a shock wave through a rival as they try to pass you on the inside will result in a few appreciative Fans, but should you take out a rival from a distance with a Bolt Shot you’ll garner a lot more respect. It’s a feature that also extends to the multi-player side of things, although some changes have been implemented into the proceedings just enough to differentiate the action a little. XP is issued out much like the Meta system found in the Call of Duty games where upon successful completion of set objectives during any given race will unlock new features and bonuses-giving you that much needed edge in the field. It’s clear someone at Activision had a quite word with the team at Bizarre as what they should look to for inspiration.
With support for Xbox Live/PSN, System-Link, the best use of four-player split screen this generation, ( no black boarders, no loss in resolution, a consistent frame rate), and the ability to link all your online and multi-player achievements via Twitter and Facebook, what you have is one of the most complete multi-player packages out there.
A new racing game from the people that brought us PGR was never going to be a surprise, but a racing game in the shape of Blur wasn’t at the top of anyone’s list. Beautifully designed and utterly addictive, Bizarre Creations have achieved what few developers have with the racing genre in recent times: They made it fun again.