The plot is pretty straight forward as in the city has been seized by unknown forces, with a special crack team of hardened soldiers sent to the valley of Karnak to uncover the source of this trouble. However, on the journey there our heroes helicopter is shot down and he barely escapes. Taking on the role of our downed Special Forces member you are then sent in to the valley to save Karnak and the World from this ‘unstoppable evil’. Well, unstoppable if you’re not armed with some high powered weaponry. Soon you find yourself battling hordes of evil creatures including mummies, Anubis, scorpions and all kinds of Egyptian demonology related fiends and spirits. The player's course of action is directed by the spirit of King Ramses, whose mummy was exhumed from its tomb by these same evil creatures.
Clichéd, granted, but it’s in the gameplay that Exhumed really shined. Set somewhere between Doom and Duke Nukem, Exhumed was bright, bold and wonderfully rendered with some fantastic real time, dynamic lighting and SFX. Weapons felt meaty, (particularly the M-60 machine gun), and the chance to play with magical weapons such as the Cobra Staff, (where you unleash homing snake missiles), was a joy.

In the console versions, each map is connected together by a world-overview map connected by a central hub similar to Super Mario World thus allowing the player to return to any previous unlocked areas in levels already explored once certain artifacts have been found or by switches activated elsewhere in the game.
Exhumed is very hard to come by these days, but if you are lucky enough to stumble across a copy on either the Saturn, or more likely, the Playstation I strongly suggest you snap it up. You won’t regret it.
Note: In the vid, the person playing it isn't looking up, down and around. However, like in Duke Nukem you are able to look in any direction and aren't on a fixed camera like in iD softwares' original Doom.
No comments:
Post a Comment